This week I collected links to help others create levels when playing Little Big Planet 2. Like Maria’s Atmosphir, Little Big Planet 2 can be considered a game design platform, but it doubles as a game, too. Also, LBP2 provides an online community where designers can share their work. This kind of digital media is a valuable tool for those interested in creating games – it allows them to explore their creativity and gives participants a venue for self-expression.
Since I am new to this sort of digital media, I found that exploring these sites to be helpful to learn how to create levels and they were very inspirational, also. Remember, the game itself has tutorials to “play” and watch, but I do not have access to share those reels with you. In addition, these links provide cross-references to the game’s tutorials and I can share them easily with all of you.
This site is a blog created by the makers of Little Big Planet. The blog is organized well and it is easy to investigate. This blog is the first example of the many new media tools used to communicate with users of Little Big Planet 2.
http://www.mediamolecule.com/games/littlebigplanet2/Makers of Little Big Planet also create this site and it is a compilation of tutorials and music videos about Little Big Planet. This is a second example of new media – visual and audio products to share with the LBP2 community.
http://mediamolecule.blip.tv/posts?view=archive&nsfw=dc
Thanks iKate! Lots of great resources here -- can't wait to check out LBP2 myself here in the next few weeks. Do you think that it allows a sense of artistic expression in the game? Just wondering as I didn't think that the first game did as it was a little too constrained (fun nonetheless!). Would be interested to hear you and Maria compare notes at some point about the two tools for game design...
ReplyDeleteYes, this game definitely allows for artistic expression. For example, players have access to a library of "stickers" and "objects" - as they master higher levels, they unlock more items for their library of items to use in their future designs. I am not sure that users can design their own stickers, however, I do know that they can take photos of themselves and make those images stickers and backgrounds! In addition, users can "build" objects such as flying aircrafts or rockets. I think that the next LBP should allow for even more design - allowing users to draw, paint, and create their own backgrounds, stickers, objects, etc. I am sure they are working on that!
ReplyDeleteKate,
ReplyDeleteReally interesting resources here... I find LBP2 to be similar to atmosphir in may ways. Levels can implicitly tell their own mini stories and players get a chance to design whatever they want. In atmosphir there is a rating system where people vote for the best levels, which are in the end featured on atmosphir's home page. Is that something that LBP provides as well? I know that people could post their stuff on Youtube with LBP, but hos does this work for the new version?
Hi Maria,
ReplyDeleteSo good to meet you this week! Yes, LBP 2 does have a community to not only share but for rating also. They can also comment about why they rated it that way. For example, I got four stars for mine, but the comment was "because you are a mom!" Haha - in other words, I probably would have only gotten 1 start had I been perceived as a child or teen (because it was really, really awful!!!) haha
I have not yet figured out how to post to Youtube with a playstation - but I know people do this. I know my daughter wants to do this and I haven't had time to figure it out!@!! :)